![]() ![]() Travel towards the Blind Well, but stop at the gated entrance. The third golden feather is on top of this bit of rubble.Īfter that, head to the Dreaming City. Choose The Steppes landing zone and then look for a nearby concrete column. On this walkway will be the second feather. Close to the warehouse will be a partially broken walkway with a roof. Climb up to the top of this cliff to find a warehouse. Near the landing zone, there is a cliff above a small ravine. The next feather is found in the EDZ (European Dead Zone). It’s on a Sparrow buffer to the left of the exit from Spider’s lair. The first one is found just outside Spider’s home. You need to collect five golden feathers for Crow, who hangs out close to Spider. When speaking with Spider, pick up the quest from his inventory to get started. To begin the first quest, which is called “As the Crow Flies,” you’ll need to visit an NPC named Spider who lives on the Tangled Shore. If you own the Season of the Hunt DLC for Destiny 2, you can get the Hawkmoon by doing a few quests. On top of that, you’ll need lots of Legendary Shards as well as an Exotic Cipher and an Ascendant Shard. Its Glimmer cost alone is hundreds of times more than most of the other items Xur sells-which are fairly expensive in their own right. He will appear in a different place every week from Friday to Tuesday.Īdditionally, buying the Hawkmoon is very expensive. You can check out the returning Hawkmoon yourself as well as the other exotics joining the sandbox with the launch of Destiny 2 Beyond Light on all platforms.A merchant who is guaranteed to have the Hawkmoon in stock is Xur. The version we settled on ends up being very hard to tune for PvP.” ![]() We wanted something that felt sort of the same while you were shooting it and felt like it tied into that kind of cards or dice kind of feel. “We didn’t want a gun that had a random damage output in PvP, that’s just really unpleasant to play against. “There’s a particular feel and fantasy of that gun from Destiny 1 which we knew we didn’t want to deliver in Destiny 2,” he said. Perhaps the worst kept secret so far in Beyond Light is the return of the Destiny 1 Exotic handcannon, Hawkmoon, and Chris wasted no time in using it as an example of how Exotic design has changed in the intervening years since its release. “Generally we’ll try to ship at least one really bizarre, brand new mini-game sort of exotic like Ruinous Effigy or Symmetry or something like that.” “All Destiny 2 Exotics are basically more exotic than Destiny 1 Exotics, but also as time goes on and we’re more limited in what we can do with traditional sandbox verbs, we go further and further afield and come up with weirder and weirder stuff,” he said. The core design ethos behind exotics has shifted too for Destiny 2, with more and more exotics featuring all new gameplay mechanics rather than just a buffed baseline perk. ![]() “Once we’ve got something we’re fairly happy with, which is generally only a week or two of design work, we’ll start talking to concept and animation and all the other teams like audio and VFX and everything to make sure that everyone’s on the same page with the thing that we’re making and try to make each exotic as unique and cool as possible.” “We’ll say we want a gun that feels like this to use or we want a gun with this particular aesthetic, and then we will workshop them a little bit on paper to figure out how they’ll work and then just go and build a prototype. We’ll generate a bunch of ideas, like when I came to Bungie I was like man, I’d love to make these six Exotics, and put a bunch of those into the pool and we pick a handful of the concepts,” Chris said. “For Exotics, they’re built much more bespoke. Prior to Beyond Light’s release, Stevivor had the chance to chat with Staff Designer Chris Proctor about what goes into designing these spicy additions to Destiny 2 gameplay, and how that differs from Destiny 1. If Legendary weapons are the meat and three veg of the Destiny 2 Beyond Light experience, then Exotics are the hot sauce that Bungie sprinkles in to give the whole experience a bit more kick. ![]()
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